
CHUCK
Gadgets
Hypercharge
Star Powers
Gears
Star Power & Gadget Win Rates
Measured ranked win rate and pick share per star power and gadget — updated daily from our own battle data.
★ Star Powers
◆ Gadgets
Method: battle logs don't expose equipped items, so only battles from players who own exactly one star power (or gadget) on this brawler are attributed. Treat small samples with care.
Abilities
Gadgets
rerouting
Chuck removes the nearest Post and recharges his Super. Cooldown: 10 seconds.
ghost train
Chuck's next Super can go through walls! Cooldown: 17 seconds.
Star Powers
pit stop
Increase the maximum amount of Posts by 1.
tickets please!
Dashing through enemies with his Super will also steal 33% of their ammo.
Hypercharge
full steam ahead!
Chuck has unlimited range on his next dash and leaves clouds of damaging steam behind him!
Win Rate Trend
Daily ranked win & pick rate over the last 28 days. Dashed lines mark balance patches.
Win Rate by Mode
Matchups
Counter Dictionary →▲ Strong against
▼ Weak against
Guide
Chuck is a close-to-mid brawler who fires piercing steam that deals more damage the closer the enemy is. He pokes with steam normally, but his real strength is dashing between posts. Laying posts on the map to build a route and pressuring along it is his unique core.
His Super dashes to the nearest post in sight, damaging enemies in the path. Pre-placed posts let him dash far across the map to ram enemies, strong for slicing an objective or ambushing the backline. Post placement is his whole strategy.
Use the Reroute or Ghost Train gadgets to add posts or strengthen the dash as needed, while the star power is a choice between Pit Stop to pressure on arrival or Ticket Inspector for added effects. He is strong on Hot Zone and Gem Grab maps suited to building routes with posts.