
FRANK
Gadgets
Hypercharge
Star Powers
Gears
Star Power & Gadget Win Rates
Measured ranked win rate and pick share per star power and gadget — updated daily from our own battle data.
★ Star Powers
◆ Gadgets
Method: battle logs don't expose equipped items, so only battles from players who own exactly one star power (or gadget) on this brawler are attributed. Treat small samples with care.
Abilities
Gadgets
active noise canceling
Fires a soundwave in a target direction, dealing 1200 damage to Brawlers. Frank becomes immune to Crowd Control for 3.5 secs. Cooldown: 16 seconds.
Buffie: Soundwave also destroys enemy projectiles.
irresistible attraction
Frank aims a long-range attack that pulls enemies torwards him. Consumes ammo. Does 2480 damage. Cooldown: 20 seconds.
Buffie: Enemies are slowed for 2 sec when hit.
Star Powers
power grab
Frank steals the power of a Brawler he defeats, increasing his damage by 15% for 12 seconds!
Buffie: Defeating a Brawler increases attack damage by 15% for 12 secs. Heal for 4480 health over 3 secs.
sponge
Frank gains +1360 health.
Buffie: Take 10% less damage when above 50% health.
Hypercharge
seismic smash
Frank's Super now hits an entire circle around him!
Buffie: Main attack speed is increased to max while Frank is Hypercharged!
Win Rate Trend
Daily ranked win & pick rate over the last 29 days. Dashed lines mark balance patches.
Win Rate by Mode
Matchups
Counter Dictionary →▲ Strong against
▼ Weak against
Guide
Frank is a melee tank who raises his hammer for a powerful shockwave. There's a small windup, but his range is wide and damage high, and his attack speed rises as his health drops, making him more dangerous late. High health suits pushing a lane.
His Super breaks terrain and stuns enemies for a time with a powerful blow. It stuns a cluster at once to win a fight, or neutralizes enemies on an objective — a strong crowd-control tool. Its wide stun can lock several enemies at once.
Use the gadgets to block crowd control or pull enemies as needed, while the star power is a choice between Power Grab to keep a strong hold or Sponge for a shield. His stun variance shines most on close-combat Gem Grab and Brawl Ball maps.