
GRAY
Gadgets
Hypercharge
Star Powers
Gears
Star Power & Gadget Win Rates
Measured ranked win rate and pick share per star power and gadget — updated daily from our own battle data.
★ Star Powers
◆ Gadgets
Method: battle logs don't expose equipped items, so only battles from players who own exactly one star power (or gadget) on this brawler are attributed. Treat small samples with care.
Abilities
Gadgets
walking cane
Gray's next hit from Finger Pistol shoots a walking cane which pulls in enemies back by a bit. Cooldown: 23 seconds.
grand piano
Gray's next hit from Finger Pistol will also leave a target on the ground where a piano will land and hurt enemies. It would be too bad if someone got hurt, right? Cooldown: 14 seconds.
Star Powers
fake injury
When Gray has full health, the next damage taken is reduced by 50%.
new perspective
When Gray or his Allies use Doors, they recover 20% of their max hit points.
Hypercharge
another dimension
Gray opens a new pair of portals that shields him and allies for 1000 when they pass through.
Win Rate Trend
Daily ranked win & pick rate over the last 29 days. Dashed lines mark balance patches.
Win Rate by Mode
Matchups
Counter Dictionary →▲ Strong against
▼ Weak against
Guide
Gray is a mid-range support-style brawler who pokes with unusual range and arc. He racks up damage steadily, but his real strength is the Super that aids ally movement. He is a tactical brawler who designs the team's engages and exits.
His Super creates doors linking two points that teleport himself and allies. It pulls allies safely to the backline, or ambushes the enemy line all at once. Used well, the doors can flip an unfavorable fight in an instant.
Use the Walking Cane or Grand Piano gadgets to pull or poke enemies as needed, while the star power is a choice between Stop Right There for evasion or Fake Injury for vision-related effects. He is strong on Gem Grab and Heist maps where engage-exit design shines.