
MEEPLE
Gadgets
Hypercharge
Star Powers
Gears
Star Power & Gadget Win Rates
Measured ranked win rate and pick share per star power and gadget — updated daily from our own battle data.
★ Star Powers
◆ Gadgets
Method: battle logs don't expose equipped items, so only battles from players who own exactly one star power (or gadget) on this brawler are attributed. Treat small samples with care.
Abilities
Gadgets
mansions of meeple
Meeple's next attack creates dice towers around the impact area and deal 1000 damage. Cooldown: 22 seconds.
ragequit
Meeple lashes out in rage at nearby enemies, stunning and knocking them back. The less hitpoints Meeple has, the stun and knockback effects increase. Cooldown: 18 seconds.
Star Powers
do not pass go
When you shoot through the environment deal 600 more damage.
rule bending
Critical success also increases allies reload speed within the area by 20%.
Hypercharge
the last rulebender
Super covers a larger area. It now allows Meeple and their teammates to walk through walls and over water.
Win Rate Trend
Daily ranked win & pick rate over the last 24 days. Dashed lines mark balance patches.
Win Rate by Mode
Matchups
Counter Dictionary →▲ Strong against
▼ Weak against
Guide
Meeple is a ranged dealer who fires a powerful projectile that lightly homes toward the nearest enemy. Because the shot curves in on its own, his accuracy is high and he's good at steadily building damage at mid to long range. The core is managing his health and pressuring the lane from safe range.
His Super is a team-buff tool that strengthens allied projectiles within a zone. Dropped where allies are grouped in a fight, it raises the whole team's firepower to swing the fight your way. Since it boosts the team's damage, not just his own, the judgment of timing it to a fight matters.
Pair his gadget and star power from his kit to shore up survival and poke by map. He makes the most of the team buff in modes like Gem Grab and Knockout where teamfights happen often with overlapping sightlines.