
Gadgets
Hypercharge
Star Powers
Gadgets
mansions of meeple
Meeple's next attack creates dice towers around the impact area and deal 1000 damage. Cooldown: 22 seconds.
ragequit
Meeple lashes out in rage at nearby enemies, stunning and knocking them back. The less hitpoints Meeple has, the stun and knockback effects increase. Cooldown: 18 seconds.
Star Powers
do not pass go
When you shoot through the environment deal 600 more damage.
rule bending
Critical success also increases allies reload speed within the area by 20%.
Hypercharge
the last rulebender
Super covers a larger area. It now allows Meeple and their teammates to walk through walls and over water.